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	<title>Mark Sniffen &#187; Elysium</title>
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	<link>http://marksniffen.freehostia.com</link>
	<description>Visual Effects Artist</description>
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		<title>Demo Reel Version 1</title>
		<link>http://marksniffen.freehostia.com/?p=44</link>
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		<pubDate>Mon, 01 Mar 2010 17:16:49 +0000</pubDate>
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				<category><![CDATA[Elysium]]></category>
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		<description><![CDATA[So I finally finished setting up my demo reel!  The first reel I&#8217;ve ever officially put together.  Check it out at the aptly named &#8220;Reel&#8221; page of this site, and actually go to Vimeo to watch it in HD if you want to see the details.  It probably will change soon, there are some more ]]></description>
			<content:encoded><![CDATA[<p>So I finally finished setting up my demo reel!  The first reel I&#8217;ve ever officially put together.  Check it out at the aptly named &#8220;<a href="http://www.marksniffen.com/reel">Reel</a>&#8221; page of this site, and actually go to <a href="http://vimeo.com/9814472">Vimeo</a> to watch it in HD if you want to see the details.  It probably will change soon, there are some more shots I want to add/substitute and I&#8217;m waiting on some professional feedback too.</p>
<p>I am currently on my spring break, a break which hopefully allow me time to revamp this site and update it with a bunch of work that I have been involved with.  Elysium is still progressing, slowly but surely, it&#8217;ll get there.  That bug in Blender that I mentioned in my last post got fixed literally a few days ago which makes my life insanely easier.  Andrew and I released a second trailer a few weeks ago, hopefully improving upon the previous one.  There are really no new effects shots, however it is much shorter, has a new voiceover, and give the audience a bit more information.  Check it out at the <a href="http://elysiumthefilm.com">Elysium</a> web site.</p>
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		<title>Elysium the Film</title>
		<link>http://marksniffen.freehostia.com/?p=10</link>
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		<pubDate>Sat, 05 Sep 2009 05:24:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Elysium]]></category>
		<category><![CDATA[film]]></category>
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		<description><![CDATA[My name is Mark Sniffen, and I co-wrote and am co-directing a film titled &#8220;Elysium,&#8221; with my friend Andrew.  It is my goal to populate this blog with news and information regarding my experiences throughout the entire process of creating this film.  The film is a science fiction space epic, and as it might seem, ]]></description>
			<content:encoded><![CDATA[<p>My name is Mark Sniffen, and I co-wrote and am co-directing a film titled &#8220;Elysium,&#8221; with my friend <a href="http://www.andrewchurch.com" target="_blank">Andrew</a>.  It is my goal to populate this blog with news and information regarding my experiences throughout the entire process of creating this film.  The film is a science fiction space epic, and as it might seem, requires a hefty amount of 3D animation and compositing.  As a film student focusing on those two areas of study, I will be creating and compositing close to 100% of the visual effects that will appear in the film.</p>
<p>Currently the film is in the post-production state.  Andrew and I started writing the script early in the summer of &#8216;08.  Preproduction, which included casting, some CG modeling, set construction, etc, started in that fall and lasted until the end of February &#8216;09.  Almost all of the principle photography was shot during my 10 week spring semester, and thankfully we had to push only one shoot into the summer.  Andrew and I started editing soon after the last shoot, which also involved me creating CG animatics for the scenes that take place in space.</p>
<p>The story revolves around a man, a fighter pilot, who must face a great evil that lurks in space.  That is all I will say at the moment.  Check out the film&#8217;s website: <a href="http://www.elysiumthefilm.com" target="_blank">www.elysiumthefilm.com</a> for the awesome teaser and a slightly better description.</p>
<p>Since I am going to be working solely on the visual effects, I will be using this blog as an outlet for any interesting problems, solutions, or techniques that I come across during the creating of this film.  I will probably drop some random treats from time to time, set photos, a humorous clip from on set, and I might even make some guides or tutorials for specific problems that I overcome.</p>
<p>It is my hope that this will become more than a place for me to archive the process of creating this film, so be sure to comment, critique or ask questions as you wish!</p>
<p>-mark</p>
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